Thursday 16 May 2013

Exhibition Report



Tefl Assigment


REPORT OF VOCABULARY EXHIBITION





By

Wa ode sitti nur indah
A1d4 09 078



STUDY PROGRAM ENGLISH EXTENSION
TEACHER AND TRAINING EDUCATION FACULTY
HALUOLEO UNIVERSITY
K E N D A R I
2013
INTRODUCTION
As we know that English is an international language which means international communication, therefore these languages ​​to be one compulsory language for taught in the school or university.
For be a master the English language, the first case that most we know is be able to pronounce vocabulary because vocabulary is the most basic thing to be able to speak English with fluently.
There are various techniques to be able to pronounce the vocabulary properly. Ones of all method is held vocabulary exhibitions where on that exhibition, showing difficult words in English and Indonesian and also offer some games that have some great prizes for the winners
Exhibitions recently held in one of the buildings in FKIP department as like educational activities that interesting, which can test the ability of English vocabulary and helps to master English vocabulary with an easy and not boring.
My observations on these activities, I attach the following report:

REPORT
Location:  FKIP/ language majors
Time: Wednesday, 27 March 2013 at 09.00 am
Stand I
This stand is interesting, there are some words which are exhibited in the form of a miniature house and in each part of the house is furnished with English words and their meanings. In side that, There is also a game that can be followed by the participant where every participant selects one of the leaves of a tree image that comes to choose the number of participants. On the chosen leaf contained a phrase that question as the first clue to answer desired by the committee said. If the participant is still in doubt with the answer, the next sheet from the leaves, there is a picture that is an indication both of the quiz. such as in the form of a question brought a list for shopping, there is also an image catalog then the answer is a catalog.
If you managed to win the game, participants receive a prize mini lantern-shaped key chain.
This game is too easy for a student of the English language, but because the game is also open to the public, then quizzed attract enough students to become participants including students from other majors. It can be seen from the number of students who become visitor on this stand.
Stand II
This stand is attractive because it showcased some English words and their meanings on a umbrella toy from the paper. This game is presented in the form of complete sentences with words that have been prepared. Participants just choose a word and put it on the appropriate sentence. At this booth, there is also a game where participants roll the dice and follow the arrangement of the picture box based on the total number of dice that emerged from the pitch.
Because this game is open to the public, then it can be fairly difficult because the majority of the displayed image is an image that is a foreign vocabulary word that is rarely used and hard for get answer from that picture; especially the students from other study programs. This stand also offers a packaged be some reward in the form of gifts remedy attract visitors. So basically this game to hone vocabulary skills of the participants.
Stand III
This stand featured vocabulary attached to the wall. Games offered are also quite attractive form of card game where cards shuffle committee that was filled with words such as verbs, nouns and adjectives are then arranged in front of the participants. This game is in addition to hone vocabulary skills of participants, as well as test the speed of reading and viewing, and sleight of hand, because the participants had participants vying for the card and the card runs out is the winner of the game is to obtain the prize.


Stand IV
Stand offers a fairly modern game where participants answer the questions in the form of multiple choice is made of the application "hot potatoes" on a notebook that has been provided, there is also stringing words based on clues, as there is a hint in the form of an adjective and can not speak, of the instructions participants stringing words provided as dumb. Gifts were given to the winners of a prize draw well enough packaged in the form of gifts and sweets as prizes for participants who do not win the game.
Stand V
Stand offers games that can train your memory of participants, the game participant to read a story of legends and fairy tales that have been provided by the committee and then committee will showing pictures and the participants answered it with the words in the text because of pre-existing images in the story. As example is the legend of Roro Jonggrang princess, where the committee will showing a pictures to the participant as like a temple picture and the answer is a temple. Prizes for the winners in the form of chocolate is packaged neat and pretty.
Stand VI
Stand showcased several tools for studying vocab tool easier and more interesting, a case of a wallet out of cardboard that the contents of English words and their meanings. The game offered enough challenge where participants can train your memory and physical abilities of participants. In this game the participants will be given a sheet of paper containing the words evoke the English language as a means to improve and function. There are 5 words and their explanation and participants must recite it for 2 minutes. Afterwards, participants will throw a dart at a pie chart. If the arrow on one word the participant must explain the word based on the contents of the paper that has been previously memorized. This game is quite challenging, but also in accordance with a gift that would be obtained if the participant wins the game. Such as dolls and other exciting prizes. This stand is ones of stands that also inviting the visitors to try a game.
Stand VII
This stand attracted many visitors to try it because the participants only needed to fill crossword puzzle already prepared and playing snakes and ladders. Where is the challenge in the snakes and ladders is a participant must arrange the letters that have been previously randomized into a meaningful word. If participants can answer the participants can continue the game. Gifts offered are accessories; making this game dominating by woman for follow on the game.
Stand VIII
This stand is the only stand that have name as like Dormitory Games. In these games there is a miniature of a hostel consisting of ten rooms in each room where there are 6 and 7 words that form verb, noun and adjective. Participants will test his memory skills by pronouncing the word in each room provided at the time of 2 minutes and close back each room. After that, the committee will ask participants to guess the word they want based on clues sentence; such beautiful views, traditional people, and the answer is a village. Afterwards, participants will appoint one of the rooms in the hostel about several room containing the word village. If you win the game then participants will be rewarded with a doll and candy alpenliebe as a consolation prize.

CONCLUSION

All stand at the exhibition is interesting and positive impact on both participants and organizers. That's because at every booth featuring some of the games that can train and hone one's vocabulary, memory training and speed thinking person.
The exhibition is beneficial to all students whether organizers, participants and visitors.




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