Tefl
Assigment
REPORT OF VOCABULARY EXHIBITION
By
Wa
ode sitti nur indah
A1d4
09 078
STUDY PROGRAM
ENGLISH EXTENSION
TEACHER AND
TRAINING EDUCATION FACULTY
HALUOLEO
UNIVERSITY
K E N D A R I
2013
INTRODUCTION
As
we know that English
is an international language which
means international communication,
therefore these languages to be one
compulsory language for taught in the school or university.
For
be a master the English language,
the first case that most we know is be
able to pronounce vocabulary
because vocabulary is the most basic thing
to be able to speak English with fluently.
There
are various techniques to be able to pronounce the vocabulary properly. Ones
of all method is held vocabulary
exhibitions where on that exhibition, showing difficult words in English and Indonesian and also offer some games that have some
great prizes for the winners
Exhibitions
recently held in
one of the buildings in FKIP department as like educational activities that interesting,
which can test the
ability of English vocabulary
and helps to master English vocabulary with
an easy and not boring.
My
observations on these activities, I attach the following report:
REPORT
Location: FKIP/ language majors
Time:
Wednesday, 27 March 2013 at 09.00 am
Stand
I
This stand is interesting, there are some words which are
exhibited in the form of a miniature house and in each part of the house is
furnished with English words and their meanings. In side that, There is also a game
that can be followed by the participant where every participant selects one of
the leaves of a tree image that comes to choose the number of participants. On the
chosen leaf contained a phrase that question as the first clue to answer
desired by the committee said. If the participant is still in doubt with the
answer, the next sheet from the leaves, there is a picture that is an
indication both of the quiz. such as in the form of a question brought a list
for shopping, there is also an image catalog then the answer is a catalog.
If you managed to win the game, participants receive a prize
mini lantern-shaped key chain.
This
game is too easy for
a student of the English language,
but because the game
is also open to the public, then
quizzed attract enough students to become participants including students from other majors. It can be seen from the number of students who become
visitor on this
stand.
Stand
II
This
stand is attractive because it showcased some English words and their
meanings on a umbrella toy
from the paper. This game is presented
in the form of complete sentences with words that have been prepared.
Participants just choose a word and put it on the
appropriate sentence. At this booth, there is also
a game where participants roll the dice and follow the arrangement of the picture box based on the total number of dice that emerged from
the pitch.
Because
this game is open to the public, then it can be fairly difficult because the majority of the displayed image is an image that is a
foreign vocabulary word that is rarely used
and hard for get answer from that picture; especially the students from other study programs. This stand also offers a
packaged be some reward
in the form of gifts remedy attract visitors. So basically this game to
hone vocabulary skills
of the participants.
Stand
III
This
stand featured vocabulary
attached to the wall. Games offered are also
quite attractive form of card game where cards shuffle committee
that was filled with words such as verbs, nouns and
adjectives are then arranged
in front of the participants. This game is in addition to hone vocabulary skills
of participants, as well as test the
speed of reading and viewing, and sleight of hand, because the participants
had participants vying
for the card and the card runs out is the winner of the game is to obtain the prize.
Stand
IV
Stand
offers a fairly modern
game where participants answer the questions in the form of multiple choice is made of the application "hot potatoes" on a notebook that has been provided, there is also stringing words based on clues, as there is
a hint in the
form of an adjective and can not speak, of
the instructions participants stringing words provided as dumb. Gifts were given to the winners
of a prize draw well enough packaged
in the form of gifts and sweets as prizes for participants who do not win the game.
Stand
V
Stand
offers games that can train your memory of
participants, the game participant to read a
story of legends and
fairy tales that have been provided
by the committee and then committee will showing pictures and the participants answered
it with the words in the text because of pre-existing images in
the story. As example is the
legend of Roro Jonggrang princess, where the committee will showing a pictures to the
participant as like a temple picture and the answer
is a temple. Prizes
for the winners in the form of
chocolate is packaged neat and pretty.
Stand
VI
Stand
showcased several tools for studying vocab
tool easier and more interesting, a case of a
wallet out of cardboard that the contents of English words and their meanings. The game offered enough challenge where participants
can train your memory and physical abilities of
participants. In this game
the participants will be given a sheet of paper containing the words evoke the English
language as a means to improve and function.
There are 5 words and their explanation and participants must
recite it for 2 minutes. Afterwards, participants will throw a dart at a pie chart.
If the arrow on
one word the participant must
explain the word based
on the contents of the paper
that has been previously memorized. This game is quite challenging, but also
in accordance with a gift that would
be obtained if the participant
wins the game. Such as dolls and other exciting prizes. This
stand is ones of stands that also inviting the visitors to try a game.
Stand
VII
This
stand attracted many
visitors to try
it because the participants only
needed to fill crossword puzzle already prepared and playing snakes and ladders. Where is the challenge in the snakes
and ladders is a participant
must arrange the
letters that have been previously
randomized into a
meaningful word. If participants can answer the participants
can continue the game. Gifts
offered are accessories; making this game dominating by woman for follow on the game.
Stand
VIII
This stand is the only stand that have name as like Dormitory Games. In these games there is
a miniature of a hostel consisting of ten rooms in each room where there are 6 and
7 words that form verb, noun and adjective. Participants will test his memory
skills by pronouncing the word in each room provided at the time of 2 minutes
and close back each room. After that, the committee will ask participants to
guess the word they want based on clues sentence; such beautiful views,
traditional people, and the answer is a village. Afterwards, participants will
appoint one of the rooms in the hostel about several room containing the word
village. If you win the game then participants will be rewarded with a doll and
candy alpenliebe as a consolation prize.
CONCLUSION
All stand at the exhibition is interesting and positive impact on both participants and organizers. That's because at every booth featuring some of the games that can train and hone one's vocabulary, memory training and speed thinking person.
The exhibition is beneficial to all students whether organizers, participants and visitors.
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